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  • Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
    Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology

    The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.

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  • 6 Personal Growth Games
    6 Personal Growth Games

    6 Personal Growth Games is fantastic set of games and activities to introduce children into the world of adolescence With games and activities that encompass themes of self-esteem, relationships, emotions and bodily changes, children will have a

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  • People Planet Profit : How to Embrace Sustainability for Innovation and Business Growth
    People Planet Profit : How to Embrace Sustainability for Innovation and Business Growth

    Social and environmental issues are more important than ever and consumers are committed to supporting change. 'Doing good' is no longer a peripheral activity but fundamental to every aspect of how we do business, every day, for everyone. People, Planet, Profit is the first book to truly address business growth in the context of social and environmental concerns.It's a practical guide to new business opportunity, operational improvement and competitive advantage.Full of inspiring case studies, it looks at the challenges faced by key players such as Google, Microsoft, Apple, Nokia, Nike, Amazon, M&S and Walmart.With plenty of comments from industry insiders, it's essential reading for CEOs and business managers who are searching for new ways to create value, to make sense of business in a rapidly shifting landscape, and to deliver profitable growth whilst also doing "the right thing".

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  • Recentering Learning : Complexity, Resilience, and Adaptability in Higher Education
    Recentering Learning : Complexity, Resilience, and Adaptability in Higher Education

    Is a renaissance of teaching and learning in higher education possible?One may already be underway. The COVID-19 pandemic fundamentally changed how colleges and universities manage teaching and learning.Recentering Learning unpacks the wide-reaching implications of disruptions such as the pandemic on higher education. Editors Maggie Debelius, Joshua Kim, and Edward Maloney assembled a diverse group of scholars and practitioners to assess the impacts of the pandemic, as well as to anticipate the effects of climate change, social unrest, artificial intelligence, financial challenges, changing demographics, and other forms of disruption, on teaching and learning.These contributors are leaders at their institutions and draw on both the Scholarship of Teaching and Learning (SoTL) as well as their lived experiences to draw important lessons for the wider postsecondary ecosystem.The collection features faculty, staff, and student voices from a range of public and private institutions of varying sizes and serving different populations. Covering timely topics such as institutional resiliency, how to create transformational change, digital education for access and equity, and the shifting institutional data landscape, these essays serve as a compelling guide for how colleges and universities can navigate inevitable changes to teaching and learning.Faculty and staff at centers for teaching excellence or centers for innovation, university leaders, graduate students in learning design programs, and anyone interested in the evolution of teaching and learning in the twenty-first century will benefit from this prescient volume. Contributors: Bryan Alexander, Drew Allen, Isis Artze-Vega, Betsy Barre, Randy Bass, MJ Bishop, Derek Bruff, Molly Chehak, Nancy Chick, Cynthia A.Cogswell, Jenae Cohn, Tazin Daniels, Maggie Debelius, David Ebenbach, Megan Eberhardt-Alstot, Kristen Eshleman, Peter Felten, Lorna Gonzalez, Michael Goudzwaard, Sophia Grabiec, Sean Hobson, Kashema Hutchinson, Amanda Irvin, Jonathan Iuzzini, Amy Johnson, Briana Johnson, Matthew Kaplan, Whitney Kilgore, Joshua Kim, Sujung Kim, Suzanna Klaf, Martin Kurzweil, Natalie Landman, Jill Leafstedt, Katie Linder, Sherry Linkon, Edward Maloney, Susannah McGowan, Isabel McHenry, Rolin Moe, Lillian Nagengast, Nancy O'Neill, Adashima Oyo, Matthew Rascoff, Libbie Rifkin, Katina Rogers, Catherine Ross, Annie Sadler, Monique L.Snowden, Elliott Visconsi, Mary Wright

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  • Has the sound quality of games deteriorated?

    The sound quality of games has actually improved over the years. With advancements in technology and the use of high-quality audio equipment, game developers are able to create immersive and realistic soundscapes for players to enjoy. From detailed environmental sounds to dynamic music scores, the sound quality in games has become a crucial element in enhancing the overall gaming experience. Additionally, the use of surround sound and binaural audio techniques has further elevated the level of immersion and realism in modern games.

  • What are good high-quality mobile games?

    Some good high-quality mobile games include "Monument Valley," a visually stunning puzzle game with a captivating storyline, "Alto's Odyssey," a beautiful and relaxing endless runner game set in a breathtaking desert landscape, and "Genshin Impact," an open-world action RPG with stunning graphics and engaging gameplay. These games offer immersive experiences, high production values, and enjoyable gameplay, making them stand out as top choices for mobile gaming.

  • Will there be gender diversity in films and games in the future?

    Yes, there is a growing awareness and push for more gender diversity in films and games. Many filmmakers and game developers are actively working to create more inclusive and diverse content that represents a wider range of gender identities. As society becomes more accepting and understanding of different gender expressions, it is likely that we will see even more gender diversity in the future in these forms of media. However, progress may vary across different regions and industries, so continued advocacy and representation efforts will be important in ensuring that gender diversity continues to improve in films and games.

  • Will there be gender diversity in movies and games in the future?

    Yes, there is a growing awareness and push for gender diversity in movies and games. More and more creators and studios are recognizing the importance of representing diverse genders in their content. With the increasing demand for inclusive and representative storytelling, it is likely that we will see greater gender diversity in movies and games in the future. As society continues to evolve and become more inclusive, it is important for the entertainment industry to reflect these changes in their content.

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  • The Creator Mindset: 92 Tools to Unlock the Secrets to Innovation, Growth, and Sustainability
    The Creator Mindset: 92 Tools to Unlock the Secrets to Innovation, Growth, and Sustainability

    Learn proven methods for unleashing creativity in any business, awaken the long dormant creativity in yourself-and every employeeIn a world that is dominated by analytical thinking, The Creator Mindset activates a long dormant part of the brain: creativity. This is the unexpected missing ingredient between where you are today and why you are not yet an industry leader of tomorrow. In his groundbreaking new book, innovation guru Nir Bashan shows you how to use creativity as a tool, in much the same way we use Excel spreadsheets and data analysis.He provides the knowledge, insight, and guidance for inspiring and training your company and employees into making creativity a part of everything they do. Organized into four sections-What Is the Creator Mindset?, Why the Creator Mindset and Why Now?, Using the Creator Mindset, and Sustaining Your Creator Mindset-The Creator Mindset helps you create an organizational culture where people overcome self-doubt, approach creativity from a "process" standpoint, and use creativity to solve problems.

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  • Innovation, Social Responsibility and Sustainability
    Innovation, Social Responsibility and Sustainability

    While global challenges such as a future pandemics and global warming seem insurmountable, innovation and cumulative small changes can help towards managing such disruptive events.Innovation can encompass a new way of doing things, new products and services, and new solutions; in organizations where innovation can flourish, progress and resilience can be achieved. This edited collection draws together a number of chapters, organized into two parts – developing social responsibility and developing sustainability – both of which are interlinked and interdependent.Topics presented range from: mandatory CSR in the banking industry to the professional integration of displaced persons to knowledge for and about sustainability, and many more.The diversity of the chapters gift readers an interdisciplinary examination of innovation, social responsibility and sustainability. Developments in Corporate Governance and Responsibility offers the latest research on topical issues by international experts and has practical relevance to business managers.

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  • The Power of Games : Business Impacts and Innovation Opportunities
    The Power of Games : Business Impacts and Innovation Opportunities

    Games have long played a central role in society – actually a central role in the animal kingdom.Their play provides primary behavioral mechanisms that enable animals to learn and socialize.Indeed, "play" is a core animal activity. The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do this better.The author provides a wealth of real-world examples of how he created games for clients in the domains of education, energy, healthcare, national security, and transportation.He has focused on training and aiding for strategic thinking, product planning, technology development, and business operations.The technologies underlying these games became increasingly sophisticated.This has taken on greater significance as the gaming industry has grown and prospered.Gaming revenues now dwarf film and theater. New games released gain millions of sales within a few days of release.What makes games so appealing? What is the psychology of gaming? Does it vary for card games, board games, simulation games, and online games?What makes a game successful over years? What about sports games? What sociological roles do they play in our society?Why do they claim such energy and devotion? Why are sports stars able to earn enormous contracts?What is the business of these games? Why is it expected to be increasingly lucrative? What strategies might succeed or fail? Who might be the losers and winners? This book addresses all of these questions as well as an overarching question for society – Can online games fundamentally enhance the education of employees and students?The author is convinced they can. This requires, however, that games be designed to achieve these ends.This book is intended to contribute to understanding how to create and evaluate such games.Essentially, games enable employees and managers to play, learn, compete, and achieve in terms of knowledge and skills gained, competencies attained, customers attracted, and economic outcomes.This book explains, illustrates, and motivates investments in these pursuits to these ends.

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  • The Video Games Textbook : History • Business • Technology
    The Video Games Textbook : History • Business • Technology

    The Video Games Textbook takes the history of video games to the next level.Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform.Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture.Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

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  • In which programming languages are high-quality games created?

    High-quality games are often created using programming languages such as C++, C#, and Java. These languages provide the necessary tools and performance capabilities to develop complex and visually appealing games. Additionally, game engines like Unity and Unreal Engine support these languages, making them popular choices among game developers. Overall, the choice of programming language depends on the specific requirements and goals of the game being developed.

  • How can one play games with ultra graphic quality?

    To play games with ultra graphic quality, you will need a high-performance gaming PC or a gaming console with powerful hardware. Make sure your system meets the minimum requirements for the game you want to play, and ideally exceeds them for the best experience. Additionally, invest in a high-resolution monitor or TV that can display the ultra graphic quality of the game. Finally, ensure that your internet connection is fast and stable to support online gaming with high-quality graphics.

  • How do the quality of games on the PS5 differ compared to games on the PS4?

    The quality of games on the PS5 differs from games on the PS4 in several ways. Firstly, the PS5 has more advanced hardware, including a faster CPU, GPU, and SSD, which allows for better graphics, faster load times, and more detailed game worlds. Additionally, the PS5 supports features such as ray tracing and 3D audio, which can enhance the overall gaming experience. Furthermore, the PS5 has the capability to run games at higher resolutions and frame rates, providing a smoother and more immersive gameplay experience compared to the PS4. Overall, the quality of games on the PS5 is a significant improvement over the PS4 due to its more powerful hardware and advanced features.

  • Why is the image quality often poor in football games?

    The image quality in football games can be poor due to several factors. One common reason is the fast-paced nature of the game, which can make it challenging for cameras to capture clear and steady shots. Additionally, the large size of the playing field can make it difficult for cameras to zoom in closely on the action. Weather conditions, such as rain or fog, can also impact image quality by affecting visibility and camera equipment.

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